In development · PC

When the Moon pulls, the night tide rises.

A first-person shooter in a drowned coastal city. A broken Moon drives the tide, the storms never really end, and something came in with the water.

  • GenreFPS · Survival · Naval
  • PlatformPC (planned)
  • ReleaseTBA

Pre-alpha test footage · rain, Moon and glow are web effects

Coastal emergency broadcastLunar tide advisory in effectHarbour district: high water expected after darkLower streets will flood without warningDo not enter the water at nightReport any lights seen below the surfaceSmall craft: stay off the open sea

The world

Something hit the Moon.
The sea answered.

The Moon broke, and its pull went wrong. The sea came for the coast, and it never went back.

Streets became canals. The lower floors went dark. A tide line climbed every wall in the city, and every night the water climbs it again.

Now the Moon decides when you can walk and when you have to swim. At low tide the city drains and opens up. When the pull comes on, the water rises fast and the deep places fill.

And the water brought company: altered things that glow cold in the dark and hunt by sound. Nobody knows what they are. Nobody agrees on why they came.

The core of the game

Feel the pull

The tide moves while you play. A street you can walk at low tide is a canal an hour later. Drag the Moon's pull and watch the city go under.

Tide LOW TIDE RISING STREETS DRY

Low tide: streets openRisingPull on: streets under

Gameplay

Survive the night tide

Pre-alpha test
01

Your boat is your lifeline

Run flooded avenues, cut across the harbour, and ride out open-sea storms with steep black waves, rain and a single headlight against the dark. The boat is how you get in, and how you get out.

First-person view reloading a rifle on a harbour wall while a glowing creature rises from the canal Pre-alpha test
02

Fight what came with the water

Recharging shields, frag grenades and a rifle with real weight. The coldlight creatures hear engines, swimming and gunfire through the water. Stay loud and they find you. Catch them on dry ground at low tide and you have a chance.

Underwater view of a drowned street with a sunken car and a crosswalk Pre-alpha test
03

Streets become canals

When the pull comes on, the water pours in through doors and windows and fills buildings room by room. The street you walked down ten minutes ago is three metres under. The way in is not always the way out.

A flooded street at night with a red neon hotel sign, a laundry and a marine supply shop Pre-alpha test
04

The coast after dark

Search what the flood left behind: shops, flats, the old harbour. The storm hides you, and it hides them too. Read the water, watch the sky, and get back to the boat before the tide turns.

On the horizon

  • ExtractionRaid the city and get out by boat before the tide turns.
  • PvPOther crews want the same salvage.
  • DivingWhole cities lie fully under the sea.
  • Co-opRun the night with friends.

Planned, not built yet. Plans can change.

Media

From the build

Captured from the game during development test runs. Pre-alpha, no sound, and everything is still changing.

Development

Where it is right now

NOCTIDE is in pre-alpha, built in Unreal Engine 5 by a solo developer. When plans change, this page will say so.

  1. Done

    Playable sandbox

    The district, the living tide, storms, the boat, swimming, flooding interiors and the first fight.

  2. Now

    Demo 0.1

    One complete mission, a hand-animated first-person rifle, and a big art pass on the city and the seafloor.

  3. Next

    Playtests

    The first outside players. Join the list below to be one of them.

  4. Later

    Extraction and beyond

    More creatures, more of the coast, extraction runs and PvP.

Questions

FAQ

What kind of game is NOCTIDE?

A first-person shooter about surviving a drowned coastal city. The tide is the main system: it rises and falls while you play and changes where you can go. You fight, explore, swim and drive a boat through storms.

When does it come out?

There is no release date. NOCTIDE is in pre-alpha and being built carefully, so it could be a long road. Join the playtest list and you will hear first when there is something to play.

What platforms?

PC is the plan. Other platforms have not been decided.

Is it multiplayer?

The first focus is the core game: the tide, the boat, the fight. Extraction, PvP and co-op are planned on top of it, and they will be announced when they are real.

Who is making NOCTIDE?

NOCTIDE is a solo-developed game. The first priority is a focused, playable demo. The bigger ideas on the roadmap are plans, not promises of a release date.

Can I play it?

Not yet. Playtests will open to people on the playtest list first.

Is the footage real?

It is real gameplay, captured from the game itself during development test runs of the pre-alpha build. Some shots come from test setups, so what you see is a work in progress, not a finished scene. No mock-ups and no renders made outside the game.

Pre-alpha test footage · no sound